Frequently Asked Questions

What is AR?

AR stands for Augmented Reality. Augmented Reality mixes digital 3D content with the world around you. Unlike Virtual Reality, two people wearing AR glasses can see one another while they also experience interactive games or experiences.

Do I need to connect the glasses to an external device?

Our glasses are completely self contained, with no need for a tethering to a computer or phone. They contain a Qualcomm Snapdragon 835 processor.

What is different about your glasses?

What is special about our glasses is primarily our field of view. Our glasses have a 100.8 degree field of view while alternate products such as Microsoft HoloLens 1 and Magic Leap 1 have a field of view of less than 40 degrees.

The glasses also benefit from having a very vivid image, and being completely mobile.

What is Field of View (FOV)?

Field of View is the amount of the real world that is visible, in this case through the device, measured through diagonal degrees. Human eyes, unshielded, can see roughly 120°. Our glasses allow you to see just over 100°, while other AR glasses only allow between 40-80° and some only allow as little as 20°.

Are the glasses AR or VR?

These are AR glasses with the ability through a magnetic attachable visor to switch to VR.

When will I be able to buy them?

We are already supplying engineering/development units to experienced AR developers, corporate users, and major brands.  For enquires on purchasing a development kit please email

5 thoughts on “Frequently Asked Questions

    1. We are currently looking at the process of receiving approval for Africa, should we pursue approval then it would depend on amount of product send and local regulations and import duties.

  1. Do you manage occlusion? Take advantage of SLAM or have some other method of environmental mapping? Is that mapping done realtime or does it need prior processing time for the map?

    1. Hi James – we support 6DOF tracking via real world feature detection. Like other AR glasses our device uses a sparse feature map, so occlusion would be limited by feature resolution.

      I am not aware of any optical slam system that could do real time occlusion of complex objects without active IR (which would sacrifice mobility). We do have a USB3.1C accessory adapter, so it would be possible to attach a high resolution IR based depth camera.

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